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Warrior: Being standard Dark Knight sub-job, it offers several benefits,
most of which are incredibly useful. Between Berserk, Double Attack, and
eventually Warcry, you will be able to do obscene amounts of damage when you
feel the need to, and since that’s what a Dark Knight is made for, this becomes
one of the more versatile sub job. Also worth mentioning are Provoke and
Defender. While they are not intrinsically helpful to your job, they can help
the party out in a pinch if necessary.
Monk: Monk is not often considered as a sub for Dark Knight, but it has
its fair share of advantages. Firstly, the extra HP is always a help, and any
additional damage (though it may not be much) to your Souleater is always a good
thing. Boost, while not incredibly useful at lower levels, can truly do some
serious damage later on, especially when stacked. Focus is really where the Monk
sub shines. Dark Knights are horrendous when it comes to accuracy, and this
ability is a godsend for that reason. Eventually you’ll also get Chakra, and
while not the greatest ability, it never hurts to be able to heal yourself, even
for a little bit. You’ll also get Counter, which is mildly useful, and several
Marital Arts bonuses, which will go to waste.
Thief: Another standard Dark Knight sub, a Thief sub shines for two
reasons: Sneak Attack and Trick Attack. These give the Dark Knight two essential
things:
1. More damage, and as we all know by now, more damage
is always a good thing.
2. A way to control hate. Monsters will despise you
when you’re doing so much damage and this gives you a way to make sure they stay
away.
Besides these, you have Steal and Treasure Hunter, which are always good for
farming, but don’t serve any real purpose in a party.
Paladin: Another less popular sub that has its advantages is the Paladin.
A Paladin sub will help your defense immensely, great for when you draw hate
with Souleater. You also get access to a variety of white magic, and while you
won’t be the greatest caster, you can certainly help your party out in a tight
spot, or help reduce down time just a little, by throwing a few heals around
after the fight.
Samurai: The last of the standard 3 sub jobs, Samurai serves one purpose:
more TP. More TP means more Weapon Skills, and more Weapon Skills means more
damage. And as we all know, more damage is good. Though you won’t see a great
increase in TP gain until higher levels (which is, coincidentally, when the Dark
Knight gets his/her first multi-hit Weapon Skill) once you have guillotine your
sub will grant you a significant TP bonus. With Samurai subbed, you’ll be
pulling off Guillotines more often then not, and that can do some serious
damage. Just be careful to not secure the hate off your tank, because your
defense will be sub-par.
Ninja: Ninja doesn’t offer as much as the other jobs do to the Dark
Knight, but it’s far from a weak combination. Ninja have two main uses as a sub
job, first is dual wield, more on this later. Second is Ninjitsu, and while this
can help your team out a little, chances are that you’d be better off attacking
instead.
As far as dual wielding, the problem is that Dark Knights excel in two-handed
weapons, so wielding two one-hand weapons doesn’t seem like a very good idea.
However there is one exception, and that is Souleater. Souleater does its extra
damage regardless of your weapon type. A DRK/NIN using Souleater and Blood
Weapon may very well be the most damaging 30 seconds a melee can dish out
without using a Weapon Skill.
That said, basing your job around using your 2-hour ability is not advised, but
feel free to give it a try if you have the chance. (Note: using Souleater
without Blood Weapon would drain your HP too fast to be extremely useful)
Dragoon: A Dragoon sub has only a two advantages to it over other subs,
besides having the extra bonuses to melee stats, and both of these are not
obtained until a much higher level. As a Dragoon, you will eventually get
Jump/High Jump, which help to reduce the hate you may have accumulated from
doing too much damage. Besides those, the only other advantage of note is the
Accuracy Bonus passive ability. As has been mentioned, the more accuracy you
have, the better. Unfortunately, besides these, there isn’t much reason to sub
Dragoon.
*Note: You do not gain access to a wyvern pet unless Dragoon is your main job
since it is tied directly to the Dragoon 2-hour ability.
Black Mage: Surprisingly enough, a Black Mage sub really does not add
much to the Dark Knight’s arsenal. You’ll get some more MP, Clear Mind,
Elemental Seal, Conserve MP, and a couple Magic Attack Bonuses. A lot of your
spells will overlap, however, and while you will do more damage with your magic,
you will ultimately do less with your weapon. If you were to choose a mage sub
job, I would not recommend this one, unless you are a Tarutaru.
White Mage: The White Mage sub job is great for soloing, and
surprisingly, is also useful in a party. Being able to throw Cures around when
needed (though not recommended during battle) as well as heal any status effects
that your White Mage may have missed. You’ll also get Auto-Regen, Clear Mind,
and Divine Seal. As with the Black Mage sub, you’ll do less damage with your
attacks, but sometimes that can be overlooked when you can cast Curaga with
Divine Seal, either post-battle, or in the middle of a tough fight if absolutely
necessary.
Red Mage: With the Red Mage sub, you get a little from the Black Mage
side, with a little from the White Mage side. You’ll get less extra MP then you
would from either of the other two mage jobs, but you’ll also get bonuses to
your attacking stats to make up for it. You can cure, enfeeble, or nuke your
enemy as you see fit, and Fast Cast helps you get your spells (like the high
cast-time Absorb spells) off a little faster. You’ll also get the En- spells,
which, while useful, unfortunately are not much of a help with a high delay
weapon. Eventually you’ll also get Dispel, Phalanx, and Stoneskin, which are
bound to help out when you’ve got Souleater going. Unfortunately, this sub
doesn’t get all too good until later on.
Summoner: This is FAR from the best sub job you could choose. You’ll get
more MP, and half-level summons, which can certainly help out, given the right
situation. However, there really is only one reason I am listing this sub here,
and that is the coolness factor of summoning Ifrit to fight alongside you as a
Dark Knight. Awesome to look at, use it to impress your friends!
Overall, your best choices for maximum damage output are Warrior or Samurai (at
higher levels). In a perfect party, these two will be the most potent sub jobs
for the Dark Knight. I stress a perfect party, because, for example, if you’re
in a party with absolutely no healer (which is NOT advised) a Dark Knight/White
Mage would probably be slightly better suited.
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